English
Conferences for professionals in the information technology industry

Гуринович Анастасия

QA Engineer
instinctools
Belarus
Grodno

Talks

Work&Play: holding the game on the project

08.12.2019

This is a continuation of the talk "Astrologers proclaim the year of gamification. Our first game for increasing of motivation for project team" https://sqadays.eu/en/talk/67234 and the completion of a series of talks on the features of the use of gamification on projects.

This time we will consider in more detail the process of the game and the results obtained. Using examples from our game, I will tell you about balancing of game components in the workflow. 

You will learn: 

  • how to start the game and do not fall out of the race; 
  • how to manage the game in unforeseen situations and how to evaluate its effectiveness; 
  • how the game influenced our project and each individually; 
  • how the tester became the Guardian of the game :)

In addition, I will talk about how else you can use gamification, and when it is better not to use it at all. 


The talk will be interesting to everyone who is tired of the routine and is looking for new ways to interact within the team.

Audience level
Regular Talk (40 min)

Psychology of influence for a tester: persuade, act, defend

30.07.2019

Are you familiar with the methods of effective communication? Do you know about the techniques of influence and persuasion? How often are you able to encourage your colleagues to say “yes”: either developers, PM or other testers?  Has it ever happened that you had to step away only because you did not know how to express your ideas correctly? 
If you had any doubts when answering at least one of these questions, I invite you to learn more about the results of applying basic influence strategies and techniques of effective communication in practice. 
We will find out if they are really effective for solving daily issues and in which cases a usual jacket can help a tester, and when all you can do is pray :) 
The report will be useful to everyone who is looking for working techniques to improve communication.

Audience level
Regular Talk (40 min)

Astrologers proclaim the year of gamification. Our first game for increasing of motivation for project team

29.09.2018

How to revive a team which is starting to lose motivation? The game is the best way to shake the mind and to use hidden reserves and creative energy. Gamification is a powerful mechanism for increasing motivation. There is in the sky only talk about the gamification)


In this report I will tell how we used gamification for increasing  motivation on the project and created our first game. Exceptionally practical experience: strategy, fails, lifehacks and a bit of magic are already waiting for you!

The report will be interesting to all who care about the atmosphere in the team.

Audience level
Regular Talk (40 min)