Work&Play: holding the game on the project
This is a continuation of the talk "Astrologers proclaim the year of gamification. Our first game for increasing of motivation for project team" https://sqadays.eu/en/talk/67234 and the completion of a series of talks on the features of the use of gamification on projects.
This time we will consider in more detail the process of the game and the results obtained. Using examples from our game, I will tell you about balancing of game components in the workflow.
You will learn:
- how to start the game and do not fall out of the race;
- how to manage the game in unforeseen situations and how to evaluate its effectiveness;
- how the game influenced our project and each individually;
- how the tester became the Guardian of the game :)
In addition, I will talk about how else you can use gamification, and when it is better not to use it at all.
The talk will be interesting to everyone who is tired of the routine and is looking for new ways to interact within the team.
Psychology of influence for a tester: persuade, act, defend
Astrologers proclaim the year of gamification. Our first game for increasing of motivation for project team
How to revive a team which is starting to lose motivation? The game is the best way to shake the mind and to use hidden reserves and creative energy. Gamification is a powerful mechanism for increasing motivation. There is in the sky only talk about the gamification)
In this report I will tell how we used gamification for increasing motivation on the project and created our first game. Exceptionally practical experience: strategy, fails, lifehacks and a bit of magic are already waiting for you!
The report will be interesting to all who care about the atmosphere in the team.