Conferences for professionals in the information technology industry

Hurynovich Anastasiya

QA Engineer


Psychology of influence for a tester: persuade, act, defend


What do you know about the techniques of influence and persuasion? Do you know what might encourage your colleagues to say “yes”: developers, PM or other testers? 

Using examples from the life of one project, I invite you to listen to the results of applying the main influence strategies in practice and find out in which cases a usual jacket can help to a tester, and in which it remains only to pray :)

Audience level
Regular Talk (40 min)

Astrologers proclaim the year of gamification. Our first game for increasing of motivation for project team


How to revive a team which is starting to lose motivation? The game is the best way to shake the mind and to use hidden reserves and creative energy. Gamification is a powerful mechanism for increasing motivation. There is in the sky only talk about the gamification)

In this report I will tell how we used gamification for increasing  motivation on the project and created our first game. Exceptionally practical experience: strategy, fails, lifehacks and a bit of magic are already waiting for you!

The report will be interesting to all who care about the atmosphere in the team.

Audience level
Regular Talk (40 min)