Psychology of influence for a tester: persuade, act, defend
What do you know about the techniques of influence and persuasion? Do you know what might encourage your colleagues to say “yes”: developers, PM or other testers?
Using examples from the life of one project, I invite you to listen to the results of applying the main influence strategies in practice and find out in which cases a usual jacket can help to a tester, and in which it remains only to pray :)
Astrologers proclaim the year of gamification. Our first game for increasing of motivation for project team
How to revive a team which is starting to lose motivation? The game is the best way to shake the mind and to use hidden reserves and creative energy. Gamification is a powerful mechanism for increasing motivation. There is in the sky only talk about the gamification)
In this report I will tell how we used gamification for increasing motivation on the project and created our first game. Exceptionally practical experience: strategy, fails, lifehacks and a bit of magic are already waiting for you!
The report will be interesting to all who care about the atmosphere in the team.