Conferences for professionals in the information technology industry

Uzhevko Rina

Lead Software Testing Engineer
Epam Systems


В тестировании с 2008 года. На данный момент - работает в компании EPAM systems. 

Работала в таких сферах как : финансы, банки, страхование, GameDev, социальные сети, биометрия.

На данный момент ведет  несколько проектов EPAM. Занимается менторской деятельность по отбору сотрудников и повышению их квалификации. 
Обладает способностью организовать все.
Председатель программного комитета SQA Days#16,17,18,19,20,21,22,23 (Украина /Киев, Львов,/ Россия /Москва, Санкт-Петербург/, Беларусь,Минск) Председатель программного комитета SQADays EU#1 (Рига, Латвия) Член программного комитета SQA Days #13,14, 15, и SPM Conf 4
 Является автором статей в журнале «Tester’s Life» и организатором Московского клуба тестировщиков (MSTC). Участвовала в соревновании за кубок мира по тестировнию (2014г), где команда QAtro заняла 23 место cреди Европы. Всего в соревновании принимало участие 250 команд.
Соорганизатор подкаста RadioQA, одна из ведущих выпусков. 
 Докладчик конференций: SQA Days#11, 12,13,15,16,22 SECR 2015 AgileDays#14,16 Призер конференции : Fun ConfeT&QA (осень 13) В свободное время  ведет блог Bugs@Feature.

 Дополнительно: доклад с SQA Days -11 Подводные камни тестирования приложений в социальных сетях https://sqadays.com/ru/talk/11111 доклад с SQA Days -12 Тестирование и техподдержка: брак или сотрудничество? https://sqadays.com/ru/talk/7622 доклад с SQA Days -13 Тестируем с пользователями. Школа результативного выживания https://sqadays.com/ru/talk/7774 с 15 конференции доклады доступны в профиле


Lead or boss? That is the question


You became a leader. Yesterday you were a tester in the team. And today you are leading this team. How to behave, what to say, how to solve problems - these questions will find answers.

Audience level
Regular Talk (40 min)

Testing graphic. Art QA


Our life is unthinkable without the graphics and games as well. Textures, animations, effects - all this creates the wonderful worlds.

Without testing there is no worker things, the graphics as well.

I will talk about how the graph is tested when creating the virtual world in my report.

In my report you will:

  • learn about the ArtQA job and its activities
  • look at the real examples of test charts
  • understand why the same object can have different severity
  • be able to distinguish the functional testing of the graphics tests
  • will be aware of how and what measures are taken to the bug-users in the games and more.

The report will be useful to all those who work with graphics, games, or going to to do this in the future.

Audience level
Regular Talk (40 min)

You and Customer: solve problems instead of operate requirements

Who among of us has not faced with a situation when customer requirements were implemented thus he did not required at all? Hence, the implementation were changed many times, unless excluded. In the report we will talk about establishing that kind of relationships with customer when main goal is to solve customer problems and not just to working out requirements. This report is not about “how to live”, it based on real (!) cases that was arising in relationships with customer. We would like propose a method establishing relations, analyze the combination of formal and informal communication, as well as deal with labor costs and payment issues. We also will consider the psychological side on different project phases. There is no way without that, because teamwork assumes no formal interaction, but communication and collaboration, with establishing partnerships for produce the value. As a result, this approach leads to mutual success and improving realization of the potentials of you and your team.
Audience level
Regular Talk (40 min)
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